Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the combat system of Low Magic Age.
The game rules are evolved from the Open Game License (OGL), the set of rules based on the pen-n-paper version of fantasy role-playing games of all time, made by Wizards of the Coast.
Normally, you'll create and customize a small party of 4~6 characters: choosing from multiple races, classes, dozens of feats and spells, or choosing a character template directly. And then fight with all kinds of monsters!
Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.
Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.
Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.
Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.